Program
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Cthuluscene
Presented by Centre for Projection Art
What will your body be, and how will it behave in a virtual future? “Cthuluscene” explores the transformative nature of the digital to discover different notions of gender, physicality, and the post-human. Through animation, motion capture, and dance, new physical forms expand the idea of the human body and dance performance. This work draws on the ideas of diverse bodies, and the post-human through the image of the Cthuluscene. The Cthuluscene is a post-human body caught between times, living both in the past and the future. Just like its Sci-Fi namesake, the Cthulhu, the Cthuluscene is a mixed assemblage and cyborg conglomeration of parts drawn from a range of human, animal, and technical elements. This work explores how we may represent ourselves in a virtual future, the boundaries of new virtual bodies, and how these parameters could affect our real physicality.
Credits
Artist: Megan Beckwith
Collaborator: Kialea-Nadine Williams
Image credit: “Cthuluscene” (2023), Megan Beckwith. Photo courtesy of the artist.
View Artist Biographies
Megan Beckwith is a transmedia artist who combines dance and digital media. Her practice explores the intersection of physicality and technology through the figure of the post-human cyborg. Beckwith combines dance performance with technologies such as stereoscopic 3D illusions, motion capture, and virtual and augmented reality. She creates performance installations that combine the body and 3D animation in a process that layers one over the other, re-working the human figure into new forms.
Partners

Body-Cites is generously supported by Creative Victoria and the exhibition “Cthulluscene” by Megan Beckwith has been generously supported by Merri-bek Council.